Tutorial 4 Create a Narrative

 

In this tutorial you use the Storyboard to envision a shared journey at the heart of your unit or lesson.

Click HERE for Case Studies from NBCS

The Storyboard is a place where you can envision the overall journey of the unit or lesson. On the left hand side (this tutorial) you can plan the shared journey involving all students. On the right hand side (tutorial 6) you can plan personalised pathways

 
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STEP 1

Use the Big Idea card to identify an idea and/or a driving question that lies at the heart of your unit or lesson. It should be phrased in a way that is accessible and provocative for all your students. Getting the Big Idea right can be very hard work! 

e.g. Big Ideas - The Land of a Thousand Rainbows (kindy), Eco-Warriors (Yr 5 & 6), Storyteller (Yr 8), Ideas Save Lives (Yr 8)

e.g. Driving Questions - Is Australia Really the Lucky Country? (Yr 5 & 6),  Are You Average (Yr 9 & 10). Click HERE for an article on Driving Questions.

  • Why does the Very Hungry Caterpillar eat so much?
  • Is geometry useful in architecture?
  • Can the past influence my future?
  • Which is better: France or Australia?
  • What does it take to sustain life?
  • Why is there so much gun violence in the US?
  • Can students collaboratively create a published journal of their work experience?

STEP 2

Use the Mountain Top card to define one or more high points in the lesson or unit. The Mountain Top can involve a product or solution that will have actual use or relevance to an audience beyond the classroom. It can also involve an exhibition.

Examples include web publishing (hereherehere and here),  Market Day (here), Yr 8 French gift to kindy child here.

STEP 3

Use the Entry Event card to plan the very first moments of the lesson or unit, where it is critical that students decide to engage deeply. The Entry Event should give students a vision for both the Big Idea and the Mountain Top. It creates the need to know that will then drive their motivation to learn. Examples of an Entry Event include having a guest speaker, excursion, game, promotional video (made easily with Animoto), mind map

STEP 4

Use the Immersion card to plan the journey itself. This is where you can address the content or skills outcomes. Consider using a range of techniques or further special events or milestones to keep the journey compelling.

Examples include roles, incursion/excursion, spaceongoing simulation, simulated currencies, inquiry or research cycle, gamification, etc.


About 'Project Based Learning' (PBL)

One way of using these four cards is as a stripped-down variation on "Project Based Learning" (PBL). Use the links below to read more: